Edit: Was able to make a web browser version, but not in an ideal fashion. For best experience, consider downloading. I did not originally intended for this to be a browser game.

Hey everyone, long time incremental game enjoyer here. I recently decided due to lack of incremental games that really drew my attention/had the specific style that I was looking for that I should just give making my own a shot. What I came up with was Incremortal (definitely inspired by increlution). I have a heavy *magic* theme throughout and really wanted the focus to be on good game mechanics backed up by interesting story that almost reads like a book with a more relaxed style. A lot of games just end up entirely too busy for my liking and the numbers get too big too fast and/or everything is over so quickly. Screenshots try to show the game off without including too many spoilers.


Since AI is quite a contentious topic, I would like to burn myself at the stake and say right out the gate: I did not code a single line of this game. I did, however, come up with each "milestone" or story beat, each task you perform in the game, the formulas that dictate xp requirements, how to make the tutorial and what needed to be taught, the overall styling direction, menu design, layout, decay multiplier, skill types, logic behind automation, some of the structure of the code/how data is processed, etc etc. My point being, AI did the coding, I had the ideas. I've play tested over and over to make sure it plays the way I want it to, to feel the way I want it to feel and to get rid of any misinterpretations that AI had when implementing what I said (yes, it was a lot). That being said, if you're against AI in general, this disclaimer is for you. I do fully intend to keep using AI as I go along.

What's available to download right now is a fairly done act 1, it may need a little bit more side progression tasks but that is TBD. The progression is simple and linear and this is intentional because it is only act 1, but I do intend to branch a few different directions as the story goes. The different paths will almost certainly end up converging by the end of/at the start of a new act, but the paths will have meaningful differences. So far, I have a total of 10 acts planned/story boarded out. This demo is primarily to gauge interest so I don't spend the next 6-12 months working on the rest of the game if I'm the only one who'd play it. There is also feedback available in game that goes directly to me if you want to send some or find any bugs! Thank you to anyone who checks it out.

StatusPrototype
PlatformsHTML5
Rating
Rated 5.0 out of 5 stars
(2 total ratings)
AuthorIncremortal_Dev_Sam
TagsIdle, Incremental, Indie, Singleplayer
AI DisclosureAI Assisted, Code, Graphics, Sounds, Text

Download

Download
Incremortal.exe 99 MB

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(1 edit)

I am actually baffled this hasn't got more attention. This feels like a pretty nice remake of Increlution in a different world. I will be playing this and even buy it on steam if you ever reach such a point. AI in code is completely fine as long as it is not used for any future art.

It would be great to have smarter queueing features:

1. Selecting how many times an action is to be completed

2. Do stop action before completion

3. If at a later point in the queue there is a build action, only complete material actions enough times to complete build action.


For some reason you're not able to queue up Conjure Food more than once in the queue.

if possible would be nice a full screen option ? ...